Game Development

Expertise in game design, world-building, narrative design, and creative project leadership

Game Design

Game Mechanics

  • Proficiency: Intermediate-Advanced
  • Key Skills:
    • Core loop design
    • Progression systems
    • Difficulty balancing
    • Player motivation design
    • Feedback systems
    • Reward mechanics

Game Architecture

  • Systems-driven design
  • Modular game systems
  • Event-driven gameplay
  • Emergent gameplay patterns
  • Game state management

Prototyping

  • Rapid prototyping
  • Playtesting
  • Iterative design
  • Design documentation
  • Proof of concept development

World Building

Narrative Framework

  • Proficiency: Intermediate-Advanced
  • Key Skills:
    • World history and lore
    • Character development
    • Faction dynamics
    • Cultural systems
    • Economic systems
    • Political systems

Lore Development

  • Creation mythology
  • Historical timelines
  • Conflict structures
  • Technology progression
  • Magic systems
  • Spiritual systems

Setting Design

  • Geography and climate
  • Infrastructure and civilization
  • Resource distribution
  • Trade routes
  • Settlement patterns

Game Systems Reference

Shadowrun System Knowledge

  • Proficiency: Advanced

  • Key Skills:

    • Character creation
    • Combat mechanics
    • Magic and spellcasting
    • Hacking and netrunning
    • Skill checks and attributes
    • Experience and character advancement
    • Combat actions and initiative
    • Condition tracking
  • Applications: PyRunner game organizer, gameplay facilitation

  • Experience: Extensive study and application in campaigns

TTRPG Design

  • Character Sheets: Creation and mechanics
  • Combat Systems: Action economy, damage, healing
  • Progression: XP systems, leveling, character growth
  • Skill Checks: Resolution mechanics, difficulty scaling

Tabletop RPG Experience

  • Game facilitation
  • Campaign planning
  • NPC creation and management
  • Encounter design
  • Improvisation skills
  • Player engagement

Web Game Development

Game Engines for Web

  • Phaser: 2D game framework
  • Babylon.js: 3D web engine
  • Three.js: 3D graphics library
  • Canvas API: Low-level graphics
  • WebGL: GPU-accelerated graphics

Physics & Simulation

  • Collision Detection: AABB, circle, complex shapes
  • Physics Simulation: Gravity, forces, constraints
  • Particle Systems: Effects and visual feedback
  • Pathfinding: A* and navigation algorithms

Game Development Workflow

  • Asset pipeline
  • Sprite management
  • Animation systems
  • Audio integration
  • State machines
  • Event handling

Creative Direction

Vision Development

  • Conceptualization
  • Artistic direction
  • Aesthetic consistency
  • Brand identity
  • Mood and atmosphere

Creative Leadership

  • Team coordination
  • Creative feedback
  • Vision communication
  • Scope management
  • Deadline negotiation

Art & Audio Direction

Visual Design Guidance

  • Color theory
  • Composition
  • Asset consistency
  • Style guides
  • Reference collection

Audio Design

  • Sound effect selection
  • Music integration
  • Audio atmosphere
  • Feedback audio
  • Spatial audio concepts

Project Documentation

Game Design Documents (GDD)

  • Document structure
  • System documentation
  • Feature specifications
  • Art style guides
  • Audio guidelines
  • Technical requirements

Design Specifications

  • Mechanics documentation
  • Balance notes
  • Content requirements
  • Interaction descriptions
  • User flow documentation

Community & Feedback

Player Testing

  • Playtest organization
  • Feedback collection
  • Observation and note-taking
  • Iterative feedback loops
  • Community engagement

Community Interaction

  • Stakeholder communication
  • Creator collaboration
  • Community building
  • Feedback integration
  • Public communication

Specialized Knowledge

Spirits Online Reference

  • Proficiency: Advanced

  • Knowledge:

    • Game mechanics
    • World setting
    • Creature system
    • Progression systems
    • Community culture
    • Historical development
  • Application: Spirits Primal development, world continuity

Game Industry References

  • WorldBox mechanics (God simulator)
  • Eco systems (Civilization simulation)
  • Real-time strategy elements
  • Turn-based mechanics
  • Roguelike structures

Game Balance

Economic Balance

  • Resource management
  • Value relationships
  • Progression pacing
  • Reward distribution

Mechanical Balance

  • Power scaling
  • Difficulty curves
  • Strategic depth
  • Dominant strategy avoidance

Player Experience Balance

  • Challenge vs. Accessibility
  • Complexity scaling
  • Pacing variations
  • Engagement maintenance

Tools & Platforms

Game Development Tools

  • Game engines (Phaser, Babylon.js, Three.js)
  • Asset creation tools
  • Prototyping tools
  • Playtesting platforms

Collaboration Tools

  • Design document sharing
  • Team communication
  • Version control for content
  • Feedback platforms

Best Practices

  • Iterative design and playtesting
  • Clear documentation
  • Regular feedback loops
  • Scope management
  • Creative vision balance with constraints
  • Player-centric design
  • Testing with diverse players
  • Accessibility considerations
  • Performance optimization for games